(EDIT: For those getting pissed that I'm not mentioning this library or that library, you're missing the point. This is a post designed to show the different markets the libraries may be catering to, and there are too many libraries for me to review every single one of them. You want a blog post about your favorite library? Write it.)
There are multiple libraries available these days. Some have their own 
sampler interfaces that allow you to have control over the parameters 
inside of a GUI that is dedicated to the use of those samples. Other 
libraries allow you to use your own sampler interface. Both options have
 their pros and cons.
 
 Sample libraries that come with their own dedicated interface
 include Steven Slate Drums 4 by Slate Digital, as well as Addictive Drums 2 by XLN Audio. Some of these libraries offer unique routing 
options, allowing you to send the tracks to aux faders in your daw. They
 may also include the option of adding your own single velocity samples 
to the sampler so that you can trigger other sounds that didn't come 
with the library.
 
 
These types of libraries have another common trait. The samples 
included in their libraries are pre-processed. EQ, compression, and 
other processing has already taken place to get what is commonly 
referred to as "mix ready" samples. The fact that these are "mix ready" 
gives you a quick and easy way to find the drum sound you're looking for
 by keeping things like phase coherency and notch filtering out of the 
equation. These will still be issues if you're blending these samples 
with drums that you mic'd and recorded, but if you're using the samples 
by themselves you will not usually need to worry about these things.
 
 There are perks to this approach for songwriters, as well as engineers 
at any skill level. Songwriters can quickly get a great sounding demo of
 drum tracks without worrying about being an engineer. Beginning 
engineers can get used to working with great sounding drums, as well as 
getting used to what a drum should in most cases sound like after 
processing. Experienced engineers can find this approach as a quick 
solution for their workflow, as it takes some of the time out of the 
equation.
 
 But these aren't for everyone. The ability to eq and 
compress the drum sounds yourself is something that many engineers miss 
when working with these pre-processed sample libraries. Furthermore, one
 more sampler taking up space in a crowded plugin menu means more 
clutter to dig through in order to find the tools you want to use. Also 
of note are the audio tweakers who like to have as much control over the
 sounds they are using as possible in order to come up with tones that 
are unique to them. One internet forum I'm on commonly jokes about 
overuse of Kick 10 from the Slate library amongst inexperienced metal 
producers. The desire to get something more flexible is a justifiable 
one, and there are sample libraries available that cater to those 
tweakers.
 
 
The first is a sample pack known as Room Sound, which
 comes in multiple formats for a decent price.  Buy individual pieces of
 a kit for as little as $5 each. Buy full kits, sans snare, starting at 
$20 and going up depending on the kit. Buy the entire library for $178, 
though at the time of this writing it is on sale for $149. Room Sound's 
libraries come in formats compatible with Slate Digital's "Trigger", 
allowing you to load them into Trigger and use Room Sound quickly and 
easily in place of the drums you have on tape in your DAW. They are also
 compatible with Massey's DRT, Kontakt, Drumagogg, and include the 
individual .wav files of all samples so that if you really wanted to 
customize you could. The Room Sound package comes "uncooked", with zero 
processing. This allows you to be in control of the eq, compression, and
 every other decision made to help you shape your drum sound. While this
 might be a bit much for a songwriter cutting a quick demo, that doesn't
 appear to be Room Sound's market anyway. My perception of this product 
is that it was intended for the serious audio engineer to allow ultimate
 flexibility across the board, as opposed to creating a quick way of 
getting something that "works". I have nothing against Slate, I use it 
myself. But I do see a lot of advantages in the flexibility Room Sound 
offers.
 
 
Another offering is DrumForge, which is a newer 
contender and is only a few months old. Drum Forge also offers 
compatibility with Slate Digital's Trigger, as well as Drumagogg, but it
 appears that this product was designed around using Kontakt. Currently,
 their cymbal pack only works in Kontakt. You can purchase individual 
drum kit pieces starting at $5 for a sample of drum stick clicks used 
for a count off. Most of the samples bought individually are $10 and up.
 Unlike Room Sound, Drum Forge provides both "Cooked" and "Uncooked" 
versions of the samples with your purchase. This enables Drum Forge to 
be used more easily by less experienced recording engineers, while 
maintaining the desired flexibility sought out by more experienced 
engineers. The full Drum Forge package is around $300. You get the 
opportunity to blend multiple kinds of mics right on the Kontakt 
Interface for Drum Forge, which enables you to have tons of control over
 the overall sound. I don't see much benefit in casual demo-making 
musicians using Drum Forge, as they would more likely want the overall 
simplicity attained by a "cooked" library with an easy to use custom 
interface like Slate or Addictive Drums. But that doesn't seem to be who
 the Drum Forge team are catering to anyway.
 
 So far the above 
sample libraries that are Kontakt compatible have offered a lot of 
flexibility. That's not always the case, as some drum libraries for 
Kontakt come "cooked" and easy to use with few distracting functions to 
tweak. Steven Slate Drums 3 was Kontakt Based, but they abandoned 
Kontakt for their 4th generation of their product in leu of their own 
sampler interface. So it is possible to get drum libraries that offer 
the convenience of the "cooked" samples within the sampler you already 
know and use. These will be less flexible, but flexibility isn't 
something everyone wants. There are many that are free, although one 
could argue that the usability of these sounds is low. One free kit for 
Kontakt that has little flexibility but has a decent sounding result is 
the "Big Mono" kit from Analogue Drums. You can't tweak much, and the 
kit is somewhat ambient and resonant. But if you want that natural drum 
sound, this will get you there. You can buy an upgraded version of Big Mono for $10 that allows you more control, but it still isn't going to be as flexible as any of the other options I've mentioned above. I was unable to quickly find a video demo of the free version of Big Mono, but there is a video demo of the $10 version on Analogue Drums' youtube channel which I'm sharing below.
 When deciding which drum 
library is best for you, ask yourself which options you really need. It 
could be that the quickness and convenience of use is the key selling 
point, and if that's the case Slate or Addictive Drums 2 will be 
excellent buys for you. It could be that you desire some flexibility, 
while keeping the option to go to "cooked" samples if needed within the 
same drum library. If that's the case, then Drum Forge may be the ideal 
package for you. If you desire the ultimate in flexibility with regard 
to every aspect of the drum tone and how you shape it / compress it / eq
 it/ etc, then Room Sound may be the most ideal option for you. If 
you're on a budget, and have Kontakt, then Big Mono may be best. My 
advice is to visit the weblinks above for each of these libraries, listen to the samples, 
evaluate your needs, and acquire the ones that fit your needs 
accordingly. They are all great products in their own right.
 
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