Thursday, July 24, 2014

Some thoughts on drum sample libraries.

(EDIT: For those getting pissed that I'm not mentioning this library or that library, you're missing the point. This is a post designed to show the different markets the libraries may be catering to, and there are too many libraries for me to review every single one of them. You want a blog post about your favorite library? Write it.)

There are multiple libraries available these days. Some have their own sampler interfaces that allow you to have control over the parameters inside of a GUI that is dedicated to the use of those samples. Other libraries allow you to use your own sampler interface. Both options have their pros and cons.

Sample libraries that come with their own dedicated interface include Steven Slate Drums 4 by Slate Digital, as well as Addictive Drums 2 by XLN Audio. Some of these libraries offer unique routing options, allowing you to send the tracks to aux faders in your daw. They may also include the option of adding your own single velocity samples to the sampler so that you can trigger other sounds that didn't come with the library.



 

 

These types of libraries have another common trait. The samples included in their libraries are pre-processed. EQ, compression, and other processing has already taken place to get what is commonly referred to as "mix ready" samples. The fact that these are "mix ready" gives you a quick and easy way to find the drum sound you're looking for by keeping things like phase coherency and notch filtering out of the equation. These will still be issues if you're blending these samples with drums that you mic'd and recorded, but if you're using the samples by themselves you will not usually need to worry about these things.

There are perks to this approach for songwriters, as well as engineers at any skill level. Songwriters can quickly get a great sounding demo of drum tracks without worrying about being an engineer. Beginning engineers can get used to working with great sounding drums, as well as getting used to what a drum should in most cases sound like after processing. Experienced engineers can find this approach as a quick solution for their workflow, as it takes some of the time out of the equation.

But these aren't for everyone. The ability to eq and compress the drum sounds yourself is something that many engineers miss when working with these pre-processed sample libraries. Furthermore, one more sampler taking up space in a crowded plugin menu means more clutter to dig through in order to find the tools you want to use. Also of note are the audio tweakers who like to have as much control over the sounds they are using as possible in order to come up with tones that are unique to them. One internet forum I'm on commonly jokes about overuse of Kick 10 from the Slate library amongst inexperienced metal producers. The desire to get something more flexible is a justifiable one, and there are sample libraries available that cater to those tweakers.



 

The first is a sample pack known as Room Sound, which comes in multiple formats for a decent price. Buy individual pieces of a kit for as little as $5 each. Buy full kits, sans snare, starting at $20 and going up depending on the kit. Buy the entire library for $178, though at the time of this writing it is on sale for $149. Room Sound's libraries come in formats compatible with Slate Digital's "Trigger", allowing you to load them into Trigger and use Room Sound quickly and easily in place of the drums you have on tape in your DAW. They are also compatible with Massey's DRT, Kontakt, Drumagogg, and include the individual .wav files of all samples so that if you really wanted to customize you could. The Room Sound package comes "uncooked", with zero processing. This allows you to be in control of the eq, compression, and every other decision made to help you shape your drum sound. While this might be a bit much for a songwriter cutting a quick demo, that doesn't appear to be Room Sound's market anyway. My perception of this product is that it was intended for the serious audio engineer to allow ultimate flexibility across the board, as opposed to creating a quick way of getting something that "works". I have nothing against Slate, I use it myself. But I do see a lot of advantages in the flexibility Room Sound offers.


 

Another offering is DrumForge, which is a newer contender and is only a few months old. Drum Forge also offers compatibility with Slate Digital's Trigger, as well as Drumagogg, but it appears that this product was designed around using Kontakt. Currently, their cymbal pack only works in Kontakt. You can purchase individual drum kit pieces starting at $5 for a sample of drum stick clicks used for a count off. Most of the samples bought individually are $10 and up. Unlike Room Sound, Drum Forge provides both "Cooked" and "Uncooked" versions of the samples with your purchase. This enables Drum Forge to be used more easily by less experienced recording engineers, while maintaining the desired flexibility sought out by more experienced engineers. The full Drum Forge package is around $300. You get the opportunity to blend multiple kinds of mics right on the Kontakt Interface for Drum Forge, which enables you to have tons of control over the overall sound. I don't see much benefit in casual demo-making musicians using Drum Forge, as they would more likely want the overall simplicity attained by a "cooked" library with an easy to use custom interface like Slate or Addictive Drums. But that doesn't seem to be who the Drum Forge team are catering to anyway.

So far the above sample libraries that are Kontakt compatible have offered a lot of flexibility. That's not always the case, as some drum libraries for Kontakt come "cooked" and easy to use with few distracting functions to tweak. Steven Slate Drums 3 was Kontakt Based, but they abandoned Kontakt for their 4th generation of their product in leu of their own sampler interface. So it is possible to get drum libraries that offer the convenience of the "cooked" samples within the sampler you already know and use. These will be less flexible, but flexibility isn't something everyone wants. There are many that are free, although one could argue that the usability of these sounds is low. One free kit for Kontakt that has little flexibility but has a decent sounding result is the "Big Mono" kit from Analogue Drums. You can't tweak much, and the kit is somewhat ambient and resonant. But if you want that natural drum sound, this will get you there. You can buy an upgraded version of Big Mono for $10 that allows you more control, but it still isn't going to be as flexible as any of the other options I've mentioned above. I was unable to quickly find a video demo of the free version of Big Mono, but there is a video demo of the $10 version on Analogue Drums' youtube channel which I'm sharing below.



When deciding which drum library is best for you, ask yourself which options you really need. It could be that the quickness and convenience of use is the key selling point, and if that's the case Slate or Addictive Drums 2 will be excellent buys for you. It could be that you desire some flexibility, while keeping the option to go to "cooked" samples if needed within the same drum library. If that's the case, then Drum Forge may be the ideal package for you. If you desire the ultimate in flexibility with regard to every aspect of the drum tone and how you shape it / compress it / eq it/ etc, then Room Sound may be the most ideal option for you. If you're on a budget, and have Kontakt, then Big Mono may be best. My advice is to visit the weblinks above for each of these libraries, listen to the samples, evaluate your needs, and acquire the ones that fit your needs accordingly. They are all great products in their own right.

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